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Teaching Media Chapter 3

The ASSURE Model             The ASSURE model – a procedural guide for planning and conducting instruction that incorporates media and technology –assumes that training or instruction is required. A full-blown process of instructional development would begin with a needs assesment to determine whether instruction is the appropriate solution to a performance problem.             The ASSURE model focuses on planning surrounding the actual classroom use of media and technology. It is a less ambitious than models of instructional development, which are intended to guide the entire process of designing instructional systems. Such models include the procedures of the ASSURE model and product design, prototype tryout, system implementation, and the like. ·         Analyze Learner The first step in planning is to identify the learners. Your learners’ may be for example students, trainees, or members of an organization such as a Sunday school civic club, youth group or frate

Teaching Media Chapter 2

TECHNOLOGIES FOR LEARNING             Technologies for learning combat boredom by providing a change of pace from lecture and seatwork and by adding motivational features that excite learner interest. They also provide a means for individualizing instructio to a greater degree. Some of the technologies discussed in this chapter are specially designed as independent study methods, allowing individuals to progress at their own pace. Others are designed to be used in small groups; as such, they enlist the energies of studets to assist those who need extra explanation, coaching, and practice. Organization of this chapter. Virtually all of these technologies for learning originated and evolved before computers were widely available on the educational scene, so they are not dependent on computers for implementation. However, each can be transformed into a computer-mediated form. We will discuss these transformations in conjunction with each technology. COOPERATIVE LEARNIN

Teaching Media Chapter 1

MEDIA, TECHNOLOGY, AND LEARNING             The rules of instructor and learner are clearly changing because of the influence of media and technoogy in classroom. No longer are teachers and textbooks the sources of all knowledge. Teacher becomes the director of the knpwledge-access process. Along the continuum of instructional strategies, sometimes the teacher will elect to provide direcr instructional experiences for students. At other times, with a few keystrokes students can explore the world, gaining access to libraries, other teachers and students, and a host of resources to obtain the knowledge they seek. Learning Learning is the development of new knowledge, skills, or attitudes as an individual interacts with information and the environment. The learning environment includes the physical facilites, the psychological atmosphere, instructional methods, media, and technology. Psychological Perspectives on Learning Learning theories and their impact on teaching de