Teaching Media Chapter 1
MEDIA,
TECHNOLOGY, AND LEARNING
The rules of instructor and learner
are clearly changing because of the influence of media and technoogy in
classroom. No longer are teachers and textbooks the sources of all knowledge.
Teacher becomes the director of the knpwledge-access process. Along the
continuum of instructional strategies, sometimes the teacher will elect to
provide direcr instructional experiences for students. At other times, with a
few keystrokes students can explore the world, gaining access to libraries,
other teachers and students, and a host of resources to obtain the knowledge
they seek.
Learning
Learning
is the development of new knowledge, skills, or attitudes as an individual
interacts with information and the environment. The learning environment
includes the physical facilites, the psychological atmosphere, instructional
methods, media, and technology.
Psychological
Perspectives on Learning
Learning
theories and their impact on teaching decisions are discussed in greater detail
by Driscoll (1994).
- Behaviorist Perspective.
In
the mid 1950s, the focus of learning research strated to shift from stimulus
design (communication) to learner response to stimuli. At the forefront of this
movement was B.F. Skinner, a psychologist at Harvard University.
- Cognitivist Perspecrive.
Cognitivist,
on the other hand, are making a primary contribution to learning theory and
instrutional design by creating models of how learners receive, process, and
manipulate information. Cognitivism leads to a different way of looking at
familiar learning patterns. For example, behaviorists simply state that
pracctice strengthens the response to a stimulus. Cognitivists create a mental
model of short-term and long-term memory.
The
three key concepts of mental development in Piaget’s work the schemata,
assimilation, and accommodotaion (Piaget, 1977)
- ·
Schemata
are the mental structures by which individuals organize their perceived
environment. Schemata are adapted or changed during mental development and
learning.
- ·
Assimilation
is the cognitive process by which a learner intergrates new information and
experiences into existing schemata.
- ·
Accomodation
is the process of modifying existing schemata or creating new ones is called
accommodation.
- Constructivist Perspective.
Constructivism
is a movement that extends beyond the beliefs of the cognitivist. It considers
the engagement of students in meaningful experiences as the essence of
learning.
- Social-Psychological Perspective.
Social
psychology is another well-established tradition in the study of insttruction
and learning. Social psychologists look at the effects of the social
organization of the classroom on learning.
- Approaches to Instruction.
Instruction
is the arrangement of informantion and environment to facilitate learning. By
environment we mean not only where instruction takes place but also the
methods, media, and technology needed to convey information and guide the
learner’s study.
Instructors
and instructional designers need to develop an eclectric attitude toward
competing school of learning psychology. We are not obliged to swear allegiance
to a particular learning theory. We use what works. If we find that a
particular learning situation is suited ti a behaviorist approach, then we use
behaviorist techniques. Conversely, if the situation seems to call for
cognitivist or constructivist methods, that is what we use.
- Finding a Middle Ground.
Successful
instructional practices have features that are supported by virually all the
various perspectives:
- ·
Active
participation
- Practive
- ·
Individual
differences
- ·
Feedback
- ·
Realistic
contexts
- · Social interaction
- A Philosophical Perspective on Learning.
More
that a few observers have argued that the wide-spread use of instructional
hardware in the classroom leads to treating students as if they were machines
rather than human beings—that is, that techonology dehumanizes the teaching/learning
process.
Media
A
medium is a channel of communication. Derived from the Latin word meaning “between”,
the term refers to anything that carries information between a source and a
receiver. Examples include video, television, diagrams, printed materials,
computers, and instructors. These are considered instructional media when they
carry messages with an instructional purpose. The purpose of media is to
facilitate communication.
- The Concrete-Abstract Continuum.
Instructional
media that incorporate concrete experiences help students integrate prior
experience and thus facilitat learning of absract concepts. For example, many
students have watched various aspects of the construction of a highway or
street.
In
general, as you move up Dale’s Cone of Experience toward the more abstract
media, more information can be compressed into a shorter period of time. It
takes more time for students to engage in a direct purposeful experience, a
contrived experience, or a dramatized experience that it dows not to present
the same information in a videotape, a recording, a series of visual symbols,
or a series of verbal symbols.
The Roles of
Media in Learning
Media
can serve many roles in learning. The instruction may be ddependent on the
presence of a teacher. Even in this situation, media may be heavily used by the
teacher. On the other hand, the instruction may not require a teacher. Such
student-directed instruction is often called “self-instruction” even though it
is in fact guided by whoever designed the media.
- Instrutor-Directed Instruction.
The
most common use of media in an instructional situation is for supplemental,
support of the “live” instructor in the classroom. Certainly, properly designed
instructional media can enhance and promote learning and support teacher-based
instruction. But their effectiveness depends on the instrutor.
- Instructor-Independent Instruction.
Media
are often “packaged” for this purpose: objectives are listed, guidance in
achieving objectives is given, materials are assembled, and self-evaluation
guidelines are provided. In informal educational settings, media such as
videocaspsettes and computer couseware can be used by trainees at the worksite
or at home. In some instances an insttructor may be available for consultation
via telephone.
The
use of self-instructional materials allows teacher to spend more of their time
diagnosing and correcting student problems, consulting with individual
students, and teaching one on one and in small groups.
- Media Portfolios.
A
portfolio is a collection of student work that illustrates growth over a period
of time. Portfolios often include such artifacts as student-produced
illustrated books, videos, and audiovisual presentation.
Portfolios
allow students to the following:
- ·
Gather,
organize, and share information
- ·
Analyze
relationships
- ·
Test
hypotheses
- ·
Communicate
the results effectively
- ·
Record
a variety of performances
- ·
Reflect
on their learning and activities
- ·
Emphasize
their goals, outcomes, and priorities
- ·
Demostrate
their creativity and personality
Portfolios
could contain the following artifacts:
- ·
Written
documents such as poems, stories, or research papers
- ·
Media
presnetations, such as slide sets or photo essays
- ·
Audio
recordings of debates, panel discussions, or oral presentations
- ·
Video
recordings of syudents’ athletic, musical, or dancing skills
- ·
Computer
multimedia projects incorporating print, data, graphics, and moving images
·
Electorinic
Portfolios.
The
use of computer workstations with video and audio digitizing cards, printers,
scanners, and digital cameras allow students to product electronic of digital
portfolio.
- Thematic Instruction
Many
teachers are now organizing their instruction around themes of achors.
Elementary teachers in particulaar are integrating content and skills for many
subjects. At the secondary level, teams of teachers from different contecnt
areas are working together to show the overlap of their course content.
- Distance Education
Distance
education is a rapidly developing approach to instruction wordwide. The
approach has been widely used by business, industrial, and medical
organizations. For may years doctors, veterinarians, pharmacist, engineers, and
lawyers have used it to continue their professional education.
- Education for Exceptional Students
Media
play an important role in the education of students with exceptionalities.
Adapted and specially designed media can contribute enormously to effective
instruction of all students and can help them achieve at their highest
potential regardless of their innate abilities.
Methods
Methods
are the procedures of instruction slected to help learners achieve the
objectives or to internalize the content or message.
- Ten Method Categories
The
general categories of methods are presentation, demonstration, discussion,
drill and practice, tutorial, cooperative learning, gaming, simulation,
discovery and problem solving.
- ·
Presentation
is source tells, dramatizes, or otherwise disseminates in formation to
learners. It is a one-way communication controlled by the source, with no
immediate response from or interaction with learners.
- ·
Demonstration
is recorded and played back by means of media such as video. If two-ways
interaction or learner practice with feedback is desired, a live instructor or
a tutor is needed.
- ·
Discussion
involves the exchange of ideas and opinions among students or among students
and teacher. It can be used at any stage of the instruction/learning process,
and in small or large groups.
- ·
Drill
and Practive, learners are led through a series of practice exercises designed
to increase fluency in a new skill or to refresh and existing one.
- ·
Tutorial
is most often done one on one and is frequently used to teach basic skills,
such as reading and arithmetic.
- ·
Cooperative
Learning is a growing body of research supports the claim that students learn
from each other when they work on projects as a team.
- ·
Gaming
provides a playful environment in which learners follow prescribed rules as
they strive to attain a challenging goal. It is a highly motivating technique,
especially for tedious and repetitive content.
- ·
Simulation
involves earners confronting a scaled-down version of a real-life situation. It
allows realistic practive without the expense or risk otherwise involved.
- ·
Discovery
uses an inductive, or inquiry, approact to learning; it presents problems to be
soled through trial and error. Discovery learning can also assume the form of
helping students to seek the information they wish to know abpit a topic of
specific interest to them.
- ·
Problem
Solving involvesplacing students in the active role of being confronted with a
novel problem situated in the real world.
Technology
The
word technology has always had a variety of connotations, ranging from mere
hardware to a way of solving problems. The notion of technology being a process is highlighted in the definition of
instructionaltechnology given by the leading professional association in that
field; “the theory and practice of design, development, utilization, management
and evaluation of processes abd resources for learning”.
ekhm
ReplyDeletevery good :v